It is clunky, sequential and oh so very tedious. It reads like typical D&D combat, but with the endings to every encounter just that little bit contrived to ensure extra predictability. I guess I shouldn't be too hard on him for the terribly boring combat descriptions. and what you end up with is a really bad knock-off of The Hobbit. Couple that with RAS's usual all-explaining, zero-tension writing style and dull, monotonous combat. then you know you've got a little bit out of "influenced" territory and well into "I can't write my own plots" territory. not to mention that there is an actual hobbit ("halfling") with a dangerous artifact along for the journey. when the plot consists of a quest to recover an ancestral dwarven city full of treasure and guarded by a dragon, and the journey involves a dangerous climb through the mountains, a respite in a goofy village and then a really dark, dangerous and murky place. D&D in general is heavily influenced by Tolkien.
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